Pilotwings 64

Pilotwings 64 for Nintendo 64

Pilotwings 64

Nintendo 64

Year of release: 1996

Date of review: 04.05.10

Game Genre: Flight Watch Video Review » Search eBay for Pilotwings 64 »

Text Review

He wasn’t born until a year after the Nintendo 64 launched, but my little brother has always been curious about what he calls “the old-school,” a phrase I find egregious when applied to games my friends and I bought in high school. Although it boiled my blood when he one day asked to sample some of my “vintage 64 games,” I loaded up Pilotwings 64 nonetheless.

His unimpressed reaction was as jarring to me as his age-insensitive terminology.

To appreciate Pilotwings 64, it’s imperative to consider the era in which it launched. The Nintendo 64 released to retail in 1996 as one of the most technologically advanced gaming consoles ever made, hailed for simulating reality as much as playing video games. Nintendo hastened that hype by launching the system with two games sure to dazzle consumers with their unprecedented three-dimensional levels, and although the game with the red-capped plumber stole the show, Pilotwings 64 was an equally impressive technical showpiece.

Thankfully, it’s also a pretty impressive game, mixing lifelike flight simulation with a slightly exaggerated arcade feel. Developed by Paradigm Simulations, a visual technology company which had previously focused on training simulators for clients such as the Department of Defense and NASA, Pilotwings 64 shines with the highbrow experience of its creators.

Of course, since Nintendo’s own Shigeru Miyamoto was one of them, aiding in development and producing the game from Japan, Pilotwings 64 is also as fun as it is technically striking.

Essentially a spiritual forerunner to modern Nintendo titles like Nintendogs, Electroplankton and, more implicitly, Wii Sports Resort, Pilotwings 64 was a casual game before the industry coined the term. Comprised of several individual missions and objectives, few involving more than merely flying through rings, popping balloons and snapping photographs of scenery, the game simulates and encourages free flight through its tremendous 3D environments. More about breaking free of boundaries than enforcing them, it was a truly pioneering effort.

A decade ahead of its time, there had never been a game quite like Pilotwings 64.

Sadly, none of that mattered to my brother, a young ’un raised on hardware with complex specular and shadow mapping, local lighting, texture projection—modern techniques which weren’t possible on “old-school” consoles, the Nintendo 64 included. Pilotwings 64 may have been a technical showpiece 14 years ago, but to him, the “wow factor” upon which the game depended simply doesn’t resonate. That’s the difficulty of reviewing this game today. Those who played Pilotwings 64 during its era will appreciate its significance, but because it was made in the formative years of 3D graphics, younger generations of gamers may not.

It’s ironic that reality, the recreation of which was once the game’s selling point, has today become Pilotwings 64’s undoing. Gaming has evolved since 1996, and progress has dulled the shine of this innovative treasure. Fortunately, veteran gamers should still enjoy it.

You know, the elderly folk who were born during the Reagan administration.

- Derek Buck

 

So RAD it hurts!

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