Dungeon and Hero. Kill some time by killing some monsters!
Do you enjoy wandering around a fantasy 16-bit style environment, slaying monsters and earning stacks of coins to buy armor, weapons and potions? If so then Dungeon and Hero on iPod Touch and iPhone may be the game for you. Choose from one of three character classes and embark on a magnificent journey across mysterious lands filled with epic adventure, magic and angry porcupines. Accept quests, complete them, level up and learn new spells. Surely you know how this kind of game is played...
Dungeon and Hero is a great time killer. Stuck in an airport? Slay some orcs and buy that new magic staff you’ve always dreamed of. The game is so identical to a 1990 style fantasy RPG that were it not for the controls you’d swear you were plodding around pixelated fields in your Super Nintendo. Well, that and the fact that "D and H" is on the iPod Touch / iPhone which is smaller than an SNES game cartridge.
The strength of Dungeon and Hero is in its monotonous, predictable gameplay. That’s not an insult, if this game were more exciting it wouldn’t be a time killer. We’ve all played this game before. Slaughter bad guys until you run into a level where they slaughter you, die, load, and then spend gold on weapons and armor until you are strong enough to defeat more advanced enemies and so forth. Enemies are wandering around on screen and you can pick fights with them, hammer away at the fire/fight button and watch the real time battle from above. If you're looking for something fresh, new and creative you'll need to look further (may I recommend The Quest on iPod)
The weaknesses are the game's repetitive musical score and clumsy controls. The music is so annoying you’ll turn down the volume and listen to the birds or passing cars with gangster rap. The controls are a bit frustrating. What this game really needs is a controller with d-pad, but it doesn’t have one. You’re forced to use a superimposed directional pad built into the screen (on the right or left) which guides your character around at 90 degree angles. The buttons are not terribly responsive so I frequently ended up getting eaten because my character wouldn’t move when I pushed just off to the side of a button. You talk and fire with another button which also seems to forget your finger is touching it periodically. You can also guide your guy or gal around by pointing on the screen, but then all of your enemies look just like your finger… get it? It’s because your finger is in the way. Your finger is in the way even with the virtual d-pad, but not as much. Moving diagonally would have been nice, but like Derek Zoolander’s inability to turn left, you can’t turn 45 degrees in either direction.
The game could have been polished and more refined. It comes across as an old school RPG style game produced as a labor of love for the genre, if it were more polished would it really make a difference? If you enjoyed the Final Fantasy games on SNES or Ultima games you may enjoy losing yourself into a world where leveling up and slaying pixelated monsters is your primary goal. It’s better than watching the depressing news while waiting for your next delayed flight.
- Mark